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Initialization
Initialize Privy as early as possible in your game’s lifecycle. To initialize, simply call PrivyManager.Initialize(PrivyConfig config)
as shown below:
csharp
var config = new PrivyConfig{
AppId = "YOUR_APP_ID",
ClientId = "CLIENT_ID"
};
PrivyManager.Initialize(config);
To get the Privy app ID and client ID for your application, go to the Privy Dashboard and navigate to the *Settings** page. You can get these values from the **Clients** tab of this page.
AwaitReady
When the Privy SDK first initializes, the user's AuthState
will be set to NotReady
until Privy finishes initialization. This may involve refreshing a user's access token, fetching the updated user object for the user, loading the embedded wallet iframe, and more.
You should not use Privy's variables or methods until your AuthState
updates to a value other than NotReady
.
To handle these cases, the Privy SDK offers an AwaitReady()
function that allows you to await until Privy is ready to be used. During this time, we suggest you show a loading state to your user. Here's an example with some pseudocode:
csharp
// Show loading screen
// Initialize Privy
// Await Privy ready
await PrivyManager.AwaitReady();
// Privy is ready, show loaded screen
You can also check whether Privy is ready at any time by calling:
csharp
PrivyManager.Instance.IsReady